| Mr Khan said: It is odd that it never appeared in Wii Music, given the purpose of the game. You would figure, however, that ISO/cartridge Rips (plus some sort of source-code-search program) would have yielded it by now if it existed in any of them I did find it in Yoshi's Story, but that's all. |
HERE I found it
Developers can easily hide Easter eggs nowadays without anyone finding them even if they search into the file. For example having multiple broken files, small ones and one "trigger" file, if you "trigger" this one file INGAME you will combine those smaller files into one and form an Easter egg.
Something to know about this.
You never know which one is this trigger file
You can never trigger this file outside the game since you need the game itself or the games engine to run it properly , and you need to open this trigger file in the right area and the right time and the order, so it's pointless and more confusing than actually finding INGAME
You never know which combination of files from the Easter egg , maybe 10s and thousands, so yeah you can hide them very well, in the past most Easter eggs are easy to find sice developers and gamers didn't have the tech to hide them so the Easter eggs are just textures (doom) or sound files (old Totaka's song ) or text files (Zelda), the reason why Totaka's song in smash brothers and wii sports and also on wave race ( yes there is another hidden Easter egg in it) are not yet found is because they're using that same idea , about the trigger, the trigger file on wave race for example is the code you input , and the sound files of the announcer were hidden inside the general file of sound effects and was broken to pieces







