| theprof00 said: @kung I said offer rebuttal that mario on nes didnt come out amid a gaming wasteland. But since youd prefer a different point, lets take a look at those games. you do realize that those games are contributors to marios poor sales? Accept it. People wanted and found something different. again i will bring up supermario world 2 aka yoshis island, which didnt stay flat. Sales fell! Explain that away. Or do you think mario should be exactly the same formula everytime? Theres only so much they can change before it stagnates and stagnating it was! Take this lesson from kung nintendo. Make the exact same game over and over and you will be fine. |
The first SMB was released when there were not many alternatives, that does not apply to the other 2D Marios, so what is your point?
How can you say that games made Mario sell poorly when SMB never sold poorly?
Only Nintendo themselves would consider Yoshi's Island a sucessor to SMW. The market obviously didn't, the game didn't meet expectations and damaged the Mario brand by rewriting part of its universe and fueling the kiddy stigma of Nintendo, it was a waste of dev recources. It does, however not count for a reason and does not strenghten your point.
First, you have to accept that it was stagnating very slowly, and that SMW was considered to be uninspired by many, which could have prevented a small growth from SMB3 to SMW. Second, you have to accept that SM64 did nothing to help battle stagnation. SMB stabilized sround the levels of SMB3/SMW.
Don't lower the level of discussion by putting words in my mouth. There is a big difference from a game series evolving naturally (Like Warcraft 2 --> Warcraft 3) and mutating unnaturally. I also agreed that SM64 should have been made, but it should also have been followed up by an SMB game, as a safety net for Nintendo.
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