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KungKras said:
There are so many things wrong with that post.

True, but he also brought up some very good points, like SFIII not being a success but SF IV needing a breather to be what it was, a success. The same applies to NSMB. A sequel to Super Mario World back in 1998 was uncalled for when games like SM64, FFVII and GT were selling in the 10s of millions. The 2D mario series at that time was dwindling in popularity (I have graphs to prove it).

If 3D was so valued, then why are so many of the essential classics from that era 2D, like Neverwinter nights, Rayman, Heroes of Might and Magic III, Starcraft: Brood War, Age of Empires 2, Red Alert 2, etc. Both 2D and 3D gaming thrived, it's just that the playing field wasn't level, IE everyone wanted to make 3D games. 2D games sold well too during that era, and a true Super Mario Brothers would have still kicked ass in sales.

The same could be said about 8-bit games. They sold so well. Would they sell as well in a 16-bit era? I wouldn't gamble on it.

Why would Nintendo give a game that sells less than 2D Mario more than quadruple the budget, effort, and production values? Noone is saying they shouldn't make it, but it is obvious that their priorities are wrong.

And that's exactly what I said in my NSMB2 thread, yet I got bashed for asking for that, even by OP of this thread.

Keep in mind, NSMB doesn't require the resources a new 3D mario does (3D games are almost always more dev resource intensive than 2D games). There is a sweetspot where adding development resource will honor NSMB's sales power (20M+) and not waste resources. Ultimately, whether AAA or not, the cost should be greatly lower than 3D Mario, so it would be ludicrous to expect the same investment for both.

2D platformers never stopped selling, however, they stopped being produced, you have NO data to support your claims about Super Mario Brothers having to go away for it to have sold as well as it did. And please stop saying nostalgia, I never had the 2D games, yet I bought, and like NSMBW more than the 3D ones, these games selling because of nostalgia is a dogma that is getting awfully repetitive.

http://gamrconnect.vgchartz.com/post.php?id=4456481

It's the green line that makes the most sense tbh.

The only argument I've heard to counter this so far is that SMW was not a good enough sequel to SMB3. I can accept that, but you can't say SMW wasn't a dedicated videogame development. It was a AAA game. Rushed maybe, but AAA. Can't say the same about the upcoming NSMB2, which is rushed, and clearly not AAA from what we've seen so far (I'll just leave it at that). It'll probably still sell because there is now a market for garbage.

Bringing new content to the SMB series is all Nintendo have to do to keep sales high.

In today's market, yes that's a fact. They need to bring it back since there is still sales potential. Back then, it was time for SM64, it was time for something fresh; the sales were stagnating.

It's pretty obvious that Street Fighter suffered from the Guitar Hero effect during that time, just look at all the versions of Street Fighter 2, the market was exhausted.

Yup, and 2D Mario at the time was not doing too too much better, even if they weren't saturated with versions, people just didn't want it as much anymore.