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Soundwave said:

Pretty sure Nintendo is making "games for the masses" (hello NSMB2 and Mario Kart).

Fanboys need to shut the f*ck up about Metroid already. It never was a big franchise, even in the NES days it was always like fourth or fifth fiddle to Mario and Zelda and Megaman etc. etc. etc. So what, Sakamoto didn't make the exact Metroid game you wanted, get over yourself, seriously. It was actually a pretty decent game minus the long winded cinemas. Even if they made the exact Metroid game the fanboys wanted it wouldn't have been some huge blockbuster, maybe it would've sold an extra 200-300k worldwide tops. 

Why wouldn't Nintendo make "more 3D Mario"? SMG sold more than the precious Ocarina of Time fanboys love to worship, SMG2 was another 7+ million for them by the time the gen is up and SM3D Land is probably going to hit 10+ million itself. These are monstrous sales numbers, just because the 2D Marios are so huge doesn't diminish that.

And the fact is, 2D Mario had to go away for the hunger for that type of game to come back. The 90s-early 2000s were all about 3D games, no one wanted to play 2D games then. By the mid-late 2000s as more of the NES generation got into their 20s/30s and had kids themselves ... the time was right to bring back 2D Mario and play the nostalgia card and it payed off huge for Nintendo. 

Same thing with Street Fighter IMO, it needed to go away for a long time before the nostalgia built up allowing Street Fighter IV to be a hit whereas Street Fighter III never really was. 

There are so many things wrong with that post.

If 3D was so valued, then why are so many of the essential classics from that era 2D, like Neverwinter nights, Rayman, Heroes of Might and Magic III, Starcraft: Brood War, Age of Empires 2, Red Alert 2, etc. Both 2D and 3D gaming thrived, it's just that the playing field wasn't level, IE everyone wanted to make 3D games. 2D games sold well too during that era, and a true Super Mario Brothers would have still kicked ass in sales.

Why would Nintendo give a game that sells less than 2D Mario more than quadruple the budget, effort, and production values? Noone is saying they shouldn't make it, but it is obvious that their priorities are wrong.

2D platformers never stopped selling, however, they stopped being produced, you have NO data to support your claims about Super Mario Brothers having to go away for it to have sold as well as it did. And please stop saying nostalgia, I never had the 2D games, yet I bought, and like NSMBW more than the 3D ones, these games selling because of nostalgia is a dogma that is getting awfully repetitive.

Bringing new content to the SMB series is all Nintendo have to do to keep sales high.

It's pretty obvious that Street Fighter suffered from the Guitar Hero effect during that time, just look at all the versions of Street Fighter 2, the market was exhausted.



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