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Viper1 said:
zarx said:
Viper1 said:
VGKing said:
Argh_College said:
Wii U doesnt have the power to run the game.

True. People will still deny that though. 
E3 can't come soon enough.

Crysis 3 is coming to PS3 and X360 running on CryEngine 3.   Crytek ported over CryEngine 3 to Wii U last year.

I'd love to hear yoru technical explanation on how the Wii U is powerful enough to run the engine but not powerful enough to run the game.

While I have no doubt that the Wii U will be capable of running Crysis 3, but that post is stupid. UE3 can run on a iPhone 4 or in flash, doesn't mean thata game like Gears of War 3 for example could run, not without drastically changing the game.

UE3 on iPhone is not exactly the same UE3 on the HD consoles but UE3 is designed to be scalable.

CryEngine 3 is not scalable to iPhone and Android.   It was designed with the PC and HD consoles in mind.   And it was a breeze for Crytek to port the engine over the Wii U.  That would be very hard to do if the Wii U was not at least as powerful as the 2 HD consoles.  

Thrid, think of PC games for a moment.  Doesn't the same game run on various level of hardware?  From an HD 6990 down to an HD 4670.  Not pwoerful enough to run a game doesn't even make any sense these days.  You might have lower frame rates, less post processing and shader operations, the lighting engine may be reduced but to say the Wii U can't even run the game when the engine is designed for fixed hardware on consoles is silly.

Finally, the Wii is handlign every other multiplatform game just fine.  Many claiming it was super easy to get the game up and running.  I'd hae to say that if the Wii U can run those games as well or better than the HD cosnoles, than it most certainly can also run Crysis 3...if not, by this logic, neither can the PS3 or X360.


You don't port an engine you simply work on it using a. Devkit I'm not sure I follow how an engine can change between platfroms it's the same program.