SvennoJ said:
Not quite "Podracing suffers from the same feature creep as Jedi Destiny, taking a basic concept that should work and then smothering it in complex gestures that only serve to undermine the fun. Actually steering the pod is intuitive and surprisingly accurate - you hold both arms out in front of you and then pull them back to steer, so pulling your right arm towards you makes you drift right, for example, which is simple and effective - but then the game clutters things up. First you have to wave your hands in front of you to wipe steam and moisture off your visor. Then you have to thrust your arms side to side to swipe other racers. Punch one arm up in the air to repair damage, or the other to lob weapons. Throw things at droids and critters who jump aboard your pod. It's too much and, because you are the controller, every time you're forced to do one of these superfluous movements, you're no longer steering. Precision play therefore becomes another fumble between you and Kinect, and what should have been exhilarating becomes frustrating instead." |
Sure but how is it supposed to see what you think ? It simply tracks people's movements and doesn't try to understand the logic behind the moves. So unless you can connect it with your brain, pure motion controls will never be 100% accurate when doing complex or multiple tasks.
To paraphrase what Gametrailers said in their review: steering with Kinect in the pod racing mode is almost as accurate as analog controls would be.
So either have you control the pods and control the extras (repair damage etc.) with a controller or do it vice versa.
Therefore I think there will be more and more hybrid games for Kinect. Using head tracking, voice controls, gestures etc.
Steel Battalion will be the true test for Kinects ability to do core games.







