Conegamer on 09 April 2012
| Plezbo said: I like that it gets back to the open world feel of traditional JRPGs. I know that I can't truly go just anywhere to start off with, but nor could I do that in RPGs of yore. But it commonly felt like back then the only thing holding me back was strong monsters. Still, having a large world to explore beats corridors all day. The only game that works in the corridor sense was the Mass Effect series (and look what happened to that). I love this game so far, can't wait to leave work and put in another 3-6 hours, yeehaw! |
It seems you like the game then ;) As you said, the world feels open and you don't wish to 'go everywhere'. And returning to old areas at the end and killing those horrid monsters which trounced you earlier is soooo satisfying!







