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Sal.Paradise said:
Soundwave said:
Viper1 said:
Soundwave said:

The problem now is that your still have to release the game with 2 sets of game assets.   1 that can designed to work with the GPU upgrade and 1 lower quality set of assets that is designed to run on the base console.    Or you can take the risky route by requiring the GPU upgrade and leaving out the base console market entirely.

 

What's more work for a developer -- having to hire a completely new dev team to make an inferior version of Call of Duty (for example) from scratch for Wii versus the PS3/360/PC versions ... or being able to use the higher end assets that you've already designed and have sitting there and then just having a couple of guys work in addition to the main team to downscale assets for the "base console"?

 

Well, the second one is more work, because they're having to make two versions of the game for just one console.  


Debatable.

To make Wii versions of games like Madden NFL, Call of Duty, Dead Rising, etc. developers had to hire entire new dev teams to build the Wii versions basically from scratch. And in the end, the consumers aren't really happy with those games anyway because they know they're getting the inferior versions, so basically you're spending more resources to give the consumer a crappy version of the game, lol. It's why most devs eventually just bailed on the Wii altogether.

To make a Wii U version with a add-on, I think it would be more like taking the lowest PC settings and transferring that version to the disc, and then taking the highest PC settings and tranferring that version to the disc. But you wouldn't hire an entire new dev team to do that.