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Lucas-Rio said:

The DS games are really very good games. People who complain about these games either did not liked the touch control, who worked very well, or either forget it was a protable game and by no mean a full scale home console episode.

I really like how the serie has evolved and how Nintendo is able to wow us at each episode with something new.

I don't want at all Zelda to become a RPG like Elder Scrolls, that's just not Zelda. I would have loved a bigger overworld in SS, and the overworld is one of the reason I like so much Wind Waker. But you can't have everything and no game is really the absolute perfection.

You may be wowed by the novelties they throw into the new games, but I am not. I like the motion+ use though it's the only thing they added to Zelda in over a decade that feels like a natural fit for the series.

I would prefer a basic classic medieval fantasy story like in OoT and just more content added, like instead of a wolf form, why not a neighbouring country to Hyrule? Why not make the boat addition more natural by having both land and ocean? Why not more fun stuff to find, like even more spell crystals and elemental arrows, or sword improvements or jumping bombchus or whatever that aren't nessecary for puzzle solving and are actually useful in combat.

Of course, leveling would feel out of place in a 3D Zelda, as would making your own character. I am talking about the freedom in the Elder Scrolls games, and the amount of content, the size of the world, etc.

Yea, no game is perfect (Except Starcraft: Brood War) but ever since playing OoT when it was new, I expected so much more from its sequels.



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