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Stefan.De.Machtige said:
Roar_Of_War said:

The concept of Zelda 1 is what we need for the series right now, in my opinion. Freedom, combat focused (even with the items themselves), far less or NO puzzles, non-linearity, player growth (optional swords/armor/items and so on, maybe expand on this even further), high exploration that isn't limited by game progress, a huge overworld, higher difficulty, enemies everywhere, maybe even a second quest. Just imagine Zelda 1 on the Wii but with an overworld 3-4x as large with even more content and freedom placed into it..towns or even cities would be great..that is my ideal Zelda game, 2D or 3D makes no difference so long as the quality is captured solidly in either.

 

But Nintendo would never make another Zelda game like that. Zelda 1 and LttP are the only ones, and those are very old (but still great) games that deserve to be put on the scale of a modern day game. Skyrim would have some serious competition.

 

I'd like to see if Retro Studios or some other west developer could do it. Modern Zelda fans say the concept of old Zelda would be a flop, but that couldn't be further from the truth. Just look at Skyrim's success. An excact clone with the same size and length of Zelda 1 or LttP, for a modern day on a home console, may not sell as great, but that would be unfair and stupid. Zelda 1 is a 25 year old game..it could -easily- expand to the size and content of Skyrim and have a few old kinks polished up. That would undoubtedly sell loads (Zelda 1 sold to a cold market without name recognition and still sold nearing 7 million. Just as Mario Kart expanded its sales, so could Zelda), I truly believe that. Just don't go making it look like TWW or something.

Skyrim is a rpg, and SS is an action adventure. You can't compare them. They serve different audiences/styles.

The old Zelda I was marketed as an arcade-RPG hybrid, as was Zelda 2.

Also, this is just personal experience, but when playing Skyrim, I always think "Zelda should have evolved into something like this after OoT" maybe not the leveling, but remember, when OoT was new, it was it's freedom and scale that set it apart from all other games, THAT is what they should have expanded upon, not the content padding (IE puzzles and story).



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