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Lucas-Rio said:

Yes, for what I hear the game is quite limited, but that was not the question.

It is the biggest "full game" made on IOS, and still, its revenue are easily surpassed by any best seller on consoles.

Yes, and Infinity Blade is pretty alone in being an ambitious "AAA" game on iOS. Imagine when it gets competition from 10 other developers that also want to make ambitious iOS games and want their share of that $23 million revenue. Obviously the total revenue would then grow, but what we know for sure is that if Inifiny Blade had some competition today it wouldn't have reached anywhere near $23 million.