| MontanaHatchet said: I'm still not sure why 1 million is still a sales benchmark when most HD titles can't even turn a profit at that level. |
Going to guess that is has to do with the engine already being made and the game only having a dev cycle of ~2 years.
I am pretty sure the game was profitable. If not, then I doubt Sony would have had reason to purchase them back in August.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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