Mr Khan said:
The game would have to have been fundamentally redesigned to achieve that, and then what would we have had? |
I'll tell you what we would have had. A game that plays as perfect as Ocarina of Time. A game I wouldn't have to swing a Wiimote around when I just want to press buttons.
Look, I'm not saying the motion controls don't work. They work. They aren't perfect, but they work. All I'm saying is I don't see the point of motion controls in Zelda. I don't want a sword simulator, I want an adventure game.
Let me ask you this. Why did Nintendo feel the need to fundimentaly change the Zelda formula for Skyward Sword when the gameplay and controls had been perfect in the previous games?
I like the game, but every time I play it I can't help but think I'd love the game if it played like Zelda OoT.








