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Mr Khan said:
kain_kusanagi said:
I had no problem with the characterization and voice work in Metroid Other M. I liked her being human rather than just a suit of armor with no fear.

I loved the Skyward Sword, but it's not perfect. There are three things I would change.
1. The option for classic controls.

The game would have to have been fundamentally redesigned to achieve that, and then what would we have had?


I'll tell you what we would have had. A game that plays as perfect as Ocarina of Time. A game I wouldn't have to swing a Wiimote around when I just want to press buttons.

Look, I'm not saying the motion controls don't work. They work. They aren't perfect, but they work. All I'm saying is I don't see the point of motion controls in Zelda. I don't want a sword simulator, I want an adventure game.

Let me ask you this. Why did Nintendo feel the need to fundimentaly change the Zelda formula for Skyward Sword when the gameplay and controls had been perfect in the previous games?

I like the game, but every time I play it I can't help but think I'd love the game if it played like Zelda OoT.