| Galaki said: Lots of people mentioned Demon soul but skipping the explanation part. Similar =/= Same. AFAIK, MMO inherently mean persistent world, not a drop-in ghost players. In that, we all share the same world but not seeing each other. I think. We'll just have to wait and see what it is if they actually have a product base on the concept. |
Nope, that's still Demon's Souls. World Tendency was affected by everyone playing and what they did. Depending on where world Tendency was, areas of the game were locked or open, creatures were stronger or weaker, some NPC's were friendly or Black Phantoms that kill on sight. And you can completely ignore the ghosts and their messages and it would feel like any other single-player experience.
This really just sounds like an expansion on the online aspects of Demon's Souls.
4 ≈ One







