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I'd really like a better understanding of what a 'big seller' is on Wii. Last generation, a game didn't have to sell a million copies to be considered a fair hit, so, since development costs for Wii are lower, what number must a game sell to be considered a big seller? Personally, I think NMH should do about 500k lifetime (about 200k at launch, but then there will be tons of word-of-mouth since it seems to be so great).



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."