By using this site, you agree to our Privacy Policy and our Terms of Use. Close
dystopia said:
TomaTito said:

One of my biggest problem with story is it's static/linear nature, after you've played it I have less incentive to play it again. Sure you can find a few examples where this isn't true, due to an excellent development, interactive story or nostalgia. Truth is there are times when I'm reading dialogs from the game or watching an introduction I feel like I'm wasting time, I see the story as an obstacle to the gameplay (which is what gaming is about).

And what's even worse isn't story but the damn tutorials stages or control dialogs... argh. Put that damn data in the manual, we aren't reading those anymore because you put it in the game.

A linear story isn't always a bad thing, if the story itself is well developed and written. Like with a movie, you're more inclined to rewatch a good movie than a bad one, and the same applies to the plots within games. Sadly, at this point in time it's still far more often than not that games simply are poorly written.

That's the thing, a movie is a media that is restricted in that sence. But this is not the case with games, you interact with it, and whenever that interaction is taken away from you can feel restricted. I sometimes think, "I want to be doing what the charecter is doing right now by myself".

Like I said before, obviously there are exceptions and there will always be different points of views. Video games can be blurred into movies, I don't mind, but I prefer to manipulate it if I have the possibility.



@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"