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Metallicube said:

Hmm, first playing was believing, then seeing, and now feeling..

Seems like an interesting concept, but I don't really see how this can be useful in terms of the actual gameplay, other than just a neat little side feature. I mean think about it, how often would you need to/want to feel things in games. Nintendo has their work cut out for them if they intend to prove such a thing is necessary, and can improve gameplay experiences.

I just hope Nintendo doesn't get too caught up in these extra features, and remains focused on the actual content of the games.

The thing is you feel Nintendo, and Nintendo feels you



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