oldschoolfool said:
what's wrong with the 2010 design? Sure they could make it like the 1993 design,but the cost would be through the roof. Back then games were more basic and simple graphically,so they could afford to make complex corridor shooter's,also why do people act like cutscene's are such a bad thing? games are becoming more like interactive movies,so of course there's going to be more cutscene's. |
As I was recently replaying Doom, Doom 2, Wolfenstein 3D, Marathon and some others I noticed how much I hate these big and confusing levels. So much backtracking, looking for stupid keycards that are hidden and you have no clue where, looking for the exit etc.
I mean not all FPS have to be as straight forward as CoD, but anything with a more complex level design than Halo or Crysis can suck my balls.
And I doubt the new Duke will be more complex than that.








