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Baalzamon said:
Michael-5 said:
Baalzamon said:
Michael-5 said:

Mario Kart Wii retains the same value as Mario Kart 64. Gran Turismo 2 had 650 cars, and so did GT4, GT5 is not really that different. Also Counter Strike has just as much multiplayer value as Black Ops, maybe more.

Black Ops is still fun as hell without DLC, I just want the DLC, but $15 is a lot of money! I bought Front Mission and blur new for $20 and that has a lot more value then Black Ops. $10 is pricy in itself too, but that extra $5 add principle. Get 4 new maps, and a zombie map, or save up the money for this DLC, and get Alan Wake, Splinter Cell, Mod Nation Racers, Heavy Rain, or FFXIII?

It's just too much money for a few maps. Publishers are learning new ways to pump money out of gamers, and it's sickening.

E.G. Applie iPhones cost $12 to make due to slave labour. They charge hundreds!!! Who wins there?

Actually, Mario Kart Wii has a lot more stuff than Mario Kart 64.  It has 32 tracks instead of 16.  It has 18 (I think) characters instead of 8 characters.  It has 18 different types of cars (I think) instead of 1 specific type of car.  To be honest, I was absolutely amazed by how much additional stuff they have added to it.  There are a couple things different in regards to racing, such as 12 instead of 8 cars, and a much different balloon mode that I'm not the biggest fan of, but I think it actually retains a much greater experience due to the wider variety of stuff, which leads to it being able to be played much longer during a party for example.

Yea, but the N64 Mario Kart was also a lot more graphically powerful compared to compeditor consoles, and built on a brand new 3D graphics engine. Ontop of that the physics were just superb, where Mario Kart Wii is kind of sluggish. Mario Kart Wii is also heavily based on the engine used for Double dash, and 16 of the 32 tracks are remakes of old tracks.

Mario Kart Wii is a more complete experience then Mario Kart 64, but Mario Kart 64 offered soo much at the time. They are both great games, and I think they offer equal amount of content considering the ways they were developed.

A better example of my case would be Mario Party. Mario Part 1 and 2 are still the best quality Mario Party games of the series. I could almost laugh at MP8, most of the mini-games are poor immitations of older MP mini-games, and the maps are nowhere nearly as innovative. Also they no longer contain the story mode seen in Mario Party 1, nor the silly skits seen in Mario Party 2. It's just the exact sale engine rehashed with poor board layouts, and mini-game ideas. Wii Party further dumbs down the quality. I wouldn't exactly say modern games offer any more content.

Just want to bring in an HD game - Halo Reach now has an experience system, and armor abilities, and such. However the core gameplay is almost unchanged from Halo 2, and the campaign is shorter. Content has not increased.

I understand what you are saying, but I still think Mario Kart Wii offers a lot more.  It matches 16 new tracks with 16 new tracks, and then has an additional 16 used tracks.  It matches 8 characters with 8 characters, and then has 10 more new characters.  It replaces the 1 vehicle mario kart 64 had with 18 vehicles.  For the battle courses, I believe it has 6 new ones and 6 used ones, and mario kart 64 had 4.  Then to add onto it all, it has an online mode that Mario Kart 64 never had.  Plus, the game comes with a free wheel for driving which is pretty cool. 

While I can completely understand where some games falter compared to their predecessors, I think Mario Kart Wii blows 64 away in regards to content, and that easily makes up for what isn't necessarily considered state of the art graphics or physics.

I know Mario Kart Wii offers more, but it should. After 10 years I would expect Mario Kart to offer more then just a graphics and physics upgrade. People hate my analogies, but look at cars. For $20k you can now get yourself a 300HP Ford Mustang, or for $32k you can get youself a 425hp GT Mustang. 10 years ago you had to either get a 265hp GT for $35k or a Cobra with 360hp for 50k. Prices basically halfed for the same amount of power, and digital advances happen much quicker then automotive.

Mario Kart 64 never had an online mode because of the systems capabilities. Thats no reason to charge more for something not a part of the game.

Mario Kart Wii is awesome, but it doesn't blow my mind away more then Mario Kart 64 did at the time. It's a lot easier to develop a game like Mario Kart now then it was when 3D gaming just started (and I mean 3D on a 2D screen). So I expect more from a game like that.

To be fair, my arguement only holds for HD games. Wii games are $50 new right? same as N64? 360 and PS3 games cost $70 new sometimes, but usually $60, and they are the ones with added DLC. The full Fallout 3 experience costs $140 for the game with all DLC new.

Need for Speed: Hot Pursuit for 360/PS3. $70 in Canada, but on PS1 it was $50. Yes the modern version is fun as hell, but it's only 5 hours long, and already has a $9 DLC. The original games as close to 15 hours long. If games cost this much to develop, then dumb it down a little. A 5 hour long game is no longer a game, it's a rental.



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