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Antabus said:
RolStoppable said:
Antabus said:
RolStoppable said:
Antabus said:

Did you just call platformers which can be beaten in 11 minutes full games?

If those platformers in question are outselling what the PS3 and 360 have to offer in the same genre, then that certainly means they are worth their money.

I see. If a 11 min game sells a lot, it is a full game. If a 40h game sells even one copy less, it is not a full game. As long as it is in same genre, very logical. It is all about outselling!

No, man. I said "those platformers in question". Which means if you want to hold your argument up, you will have to go ahead and name all those 11 minutes long games, so we can discuss in detail whether they are full games or not. Additionally, if you want to hold your silly counterargument up, then you'll have to list all those 40 hours long platformers that are available on the PS3 and 360.

So platformers is another case than other games, ok. He was talking about VC games, at least that is what I think. SMB could be beaten in 5 minutes, SMB3 in 11 minutes, SMB 2 in 10 minutes and super mario world in 9 minutes. Megaman games can be beaten in about 30 minutes, sonic 1/2/3 in less than 20 minutes. Zelda 1/2 in 30 minutes.

But none of that matters, since you clearly stated that a complete game requires to sell more than competing console's games on the same genre.

I'd like to see how long time it would take for you to master those games well enough to be able to complete them in those timeframes. You probably wouldn't beat any of those on your first try.

Your sentiment is what's wrong with so many gamers, and games today. Everone expects a streamlined experience that takes a set amount of time to beat, regardless of skill.

But with older games, you are not done after you beat them if you want to get good at them and find secrets, and you can't even beat some of them. (I haven't beaten strider yet for example)

Even in the N64 days, we spoke about where you were in a game, not how many hours we were in it.



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