Scoobes said:
That's actually more what appealed to me. I didn't think the shooting and stealth mechanics were that bad. I went back and played Mass Effect 1 and I find the mechanics for shooting in AP to be superior in nearly every way, yet Mass Effect 1 seems to get a free ride in that respect. In fact, nearly all of your complaints could also be applied to ME1, yet it reviewed fairly well. Btw, did you play on PC or 360? I have no idea how good or bad it played on console so maybe the problems were more apparent on the console version. |
At least you know you can shoot something in ME when it's in the middle of your crosshair, totally not possible in AP. The shot always goes to the very edge of the reticle, which is also far bigger than in ME. Making the pistol totally useless. The special shot where you need to aim for several seconds is also pretty useless since it takes so much time and usually the target moves, which makes it much harder as well.
Thing is it's a stealth game. If you miss something you're fucked (well not in AP since you can basically run through the level and kill everyone like Rambo with ease)
I already know that Mass Effect wasn't that good as a third person shooter (still easily beats AP), but in return it was a much better RPG.
I gave up early on the stealth mechanics since they're not working in 75% of all cases and played the whole game with an Assault Rifle since it's the only effective weapon and it's relatively easy to hit someone (still a pain).
Skills in Mass Effect are far superior and actually useful
http://rorshock520.files.wordpress.com/2010/07/mass_pt1_stats.jpg
At least 9/13 of them make sense, but in Alpha Protocol only Toughness and Martial Arts are decent. The rest aren't even worth it to upgrade, since you almost don't notice them anyway.
Also the shop in AP is horrible. In the whole game I found 2 guns worth buying and 1 suit and even those had only minor differences in stats.







