Mr Khan said:
Eh, i'm just ranting at this point. Point is i've dogmatized a vision of Smash Bros that's fundamentally opposed to the competitive one: a world where having to deactivate certain items and stages is a sign of weakness I agree that balancing is important, i don't know how the discussion drifted away from that. The original statement was that Sakurai worked to balance the game in spite of the competitive scene, which i believe he largely did (Pit and Meta Knight aside, though the two of them lack in terms of really good launching moves even if they're broken in terms of being able to rack up damage), but balanced it in a way that the competitors disliked Smash attacks are certainly biased in favor of certain characters as well (Olimar), but that's a debate for another day |
That what I didn't like about Brawl. It was balanced in spite of competitiveness.
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