Degausser said:
They wanted 1m for Red Steel 2 initially, but a few weeks before launch they slashed their expectations in half, as I guess they knew it wasn't going to perform well. I doubt at even 500k it'd break even, as even though it's a Wii game, the thing was in developement pretty much straight after the orignal was a hit which is over 3 years. From what I've read / heard the long developement cycle was due to poor management at Ubisoft, with the games code pretty much being binned after a year and started anew. Tbh I think they just took too long to get Red Steel 2 out, no one remembered the original lol. |
I think the opposite, people remebered the original and how bad it was, so they didn't want to risk getting the sequel...
As a new IP; who knows? It probably would have sold better...