hunter_alien on 31 December 2007
| Spectrumglr said: BTW the budget of the game is an important factor but considering big AAA titles (15-20M$+ games) i think that just 750k copies is a flop (=loosing money)...1M starts to become profitable...1.3M+ is a success (=expect a sequel). Super-huge-budget games (KZ2 or Halo 3) probably need at least 2.5M-3M to break even |
Yep ... develpment cost is an important factor . If they make 20$/game pure profit , than they need to sell 1 million copys just to get even , if the game is a higher budget game ...
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