| BenVTrigger said: Here it is, directly from the mouth of Bungie.
Fortunately for us, our online team tracks every single aspect of Halo: Reach right down to shots fired, and our own internal data tells a very different story. To help put launch week into a little more perspective, we’ve prepared a handful of stats to compare and contrast Halo: Reach against our stalwart online juggernaut, Halo 3.
And here are some more Halo: Reach specific numbers from week-one that are just all kinds of kick ass in their own right:
To say we’re grateful for your continued support would be an understatement. Our sources tell us that we’ve been the number one title on Xbox LIVE for the last seven days. You complete us. |
if the 5901 man-years thing is accurate that means every single person who bought the game first week spent 12 hours online according to vgchartz sales, including the people who bought it during the end of the week. so ether it is undertracked by a lot or their estimation is very off, because there is no way that is the average considering only 35% of xbox owners play online, probably 50-60% for first week halo buyers, and 12 hours is a ridiculous time for 1-7days of owning the game except maybe for the really big fans.







