jarrod said:
This isn't exactly Nintendo's direction though, they've been consistently supplying Wii with successful core games as well (Twilight Princess, Mario Galaxy, Smash Brawl, NSMB, etc). And for some reason, 3rd parties never followed that; I mean, if 3rd parties actually wanted to follow recent trends, Sonic 4, Rayman Origins and MegaMan Universe should really all be Wii exclusive retail games. Also, there were many indications for a strong "core" market early on with Wii (COD3 Wii outselling the PS3 rev, RE4's huge success, DQSwords outselling every previous console DQ spinoff, Red Steel's launch period success, etc)... the problem there is that we've had four years of inconsistent support from the industry at large, and rather than build and nurture this market segment on Wii, they've largely done everything in their power to consolidate it on about every other platform in turn (DS, PSP, 360/PS3/PC). 3DS gives them a nice stepping stone away from Wii now too, but really at this point, it's too late for Wii anyway imo. Better luck with Wii 2 3rd parties, don't fuck it up this time. |
Honestly. I wouldn't call Mario a core game anymore. Sure, it can appeal to core gamers... But it's also a franchise that attracts huge amounts of casual gamers after this generation. He's one of the few characters who appeals to both casual and core. Mainly to the casual now though I feel, as we'e seen from MKDS/MK Wii's success when compared to past installments.
TP and Brawl though. I feel like I've just explained Zelda. Brawl... There really is no reason for not capitalizing on the fighter audience on Wii. Pure dumb decisions from 3rd parties there.
The only one of Sonic, Rayman or MegaMan I could see being exclusive would be Rayman, because of the Rabids spinoff doing so well on Wii. Sure, the best selling Sonic is also on Wii, but the 2D games have also done pretty well on PS3/360. The Sonic franchise has sold over 4.5 Million units at retail on PS3/360. So I would say Sonic shouldn't be Wii exclusive for that reason alone, we don't have numbers for the LIVE/PSN games... But they clearly did well as they continued to be released. Megaman I'm not too sure on. But Rayman would be a certainty IMO.
The problem with the early games, as I said before... Was the effort/profit margins. Why would you put a lot of effort into making a Resident Evil/ Red Steel or whatever when you can simply make a Carnival Games that was guaranteed to make a quick and easy profit? Sure... There was a slight base there to use. But there was a far bigger base to use on the expanded market. Where as if you look at PS3/360, it was totally opposite. There was a small base to work off the casual market, and a large base to work off the core market.
CoD3's success also wasn't capitalised on due to the game engine not being ready for 4 to be made... Wasn't it? I can't remember.