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Mr Khan said:
Khuutra said:
Mr Khan said:
Khuutra said:

But why? Metroid hasn't really been a survival game so much as a "go in and kill everything" game since the SNES.

Like i said before, part of the appeal of the game to me is the idea of finding these things that help you survive and navigate through a world that's trying to kill you. Part of what was harmful to Metroid Fusion was that they randomly unlocked power-ups that they just gave you.

Randomly unlocked powerups? Didn't we have to kill X parasites to get them?

More, though

You do remember that Fusion outsold Super, right? If sales are any indicator of consumer satisfaction, that mode of Metroid is a-okay

Yes, those i enjoyed, but there were also ones where Adam just said "we have an upgrade for you," that really felt out of place.

I don't think so. The Federation upgrades highlighted the fact that Samus was severly weakened by the loss of her power suit, and that she could not survive on her own. For me, it is part of what made Fusion such a tense, harrowing, and engaging experinece. There is also the fact that Samus eventually got hold of several upgrades she was not intended to, which harkens back to the lone explorer theme, and acts as a powerful reminder of Samus abilities in that regard.

What happens in Other M is not the exact same thing, mind you, but I'm sure it will be well incorporated and thought out considering the series history and the effort that so obviously went into this game.