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does not surprise me. for them to spend the extra to optimize it beyond what you see would require greater costs that eat into profits. if the ps3 had the wiis base no doubt it would be optimized for that console. however the posibility of just a bit more sales on the PS3 vs the 360 does not warrant the extra effort and cost to program. this is always a risk when you go out on your own. see apple during the powerpc days as a prime example when the cost was sunk into it, ppc native apps could smoke the x86 equivalent even at multiple clock speeds slower. this lead to a few really great apps and some awesome exclusive software that drove hardware sales most of the other ports were just acceptable to tolerable. now with x86 all that is changing fewer must have custom apps but more apps that are the same level with fewer glitches. sony thought they would rule just like last gen... every one thought they would so the gamble on exotic architecture just like the gen before did not seem like much of a gamble. though its a small consolation games customized for your hardware have the potential to be amazing, its just your going to have to put up with crappy ports... reminds me of the xbox last gen

edit thoughts on demo... the no jumping thing sucks .. i felt the visuals were adequate but not great, should have been multiplayer. however i still find myself coming back so im keeping on my list... im a sucker for sandbox games
other thoughts.... really what should be happing is these maps should be gone over with a fine tooth comb to look amazing, and then sell use of the maps to other games after this one has been out six months, maybe a zombie game or just a different story, by letting the same map be used by multiple devs the could cut costs and be moved to invest more initially to bust its longevity, ive felt this since crackdown .. the first crackdown



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