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                           PS2               Xbox GC       Ratio (PS2: Xbox GC)        (Shipments by Year Ending March)

FY 3/2002       18.1m           6.88m             2.6:1

FY 3/2003       22.5m           11.30m           2:1

FY 3/2004       20.1m           10.85m           1.85:1

FY 3/2005       16.2m          10.21m            1.6:1  

FY 3/2006       16.2m           5.78m              2.8:1

FY 3/2007       14.8m          1.32m               11:1

FY 3/2008        13.7m         0.16m                86: 1

Even PS2 saw its advantage narrow pretty heavily mid-decade...but since Microsoft / Nintendo saw declining hw / sw sales that advantage was re-asserted once the smaller sw markets had to be replaced. Figures above combined production shipments with shipments to retail for PS2, so the figures include about 5m units of PS2 redundancy (not all systems made by April 2006 were shipped to retailers by April 2006) that favors Xbox / GC even more.

The main difference with the Wii generation is that the systems peaked at different times AND have somewhat similar peaks. X360 and PS3 both had 10m peaks for a year - Xbox & GC combined peaked at 11m for three years...while PS2 was still averaging 20m / year. Wii peaked at 26m...but PS3 / X360 weren't near peaking yet. So combined they can substantially beat Wii by a significant margin in their peak phase. But generally speaking, the smaller the peak the quicker the system declines - and both PS3 & X360 will have much smaller peaks than Wii so they should decline faster. My guess is that even as Wii continues to decline, X360 & PS3 combined will return to selling roughly what Wii sells by itself.

                           Wii               X360 PS3       Ratio (HD: Wii)

FY 3/2006                                 3.2m               Infinite

FY 3/2007       5.8m               11.3m             1.9:1

FY 3/2008      18.6m             17.2m             0.9 : 1.0           

FY 3/2009      25.9m             21.3m             0.8 : 1.0

FY 3/2010      20.5m             23.0m             1.1 : 1.0

FY 3/2011E    18.0m             25.0m             1.4 : 1.0

FY 3/2012E    15m                 17m                1.1 : 1.0

FY 3/2013E     11m                12m                1.1 : 1.0

FY 3/2014       7.5m               7.5m                1 : 1

FY 3/2015       4m                   3.8m               0.95:1

FY 3/2016       2m                    1.3m               0.6 : 1

FY 3/2017        0.8m                                        Inf

 

Wii is set for probably six years over 10m, while PS3 will have four years over 10m and X360 will have three years over 10m. That said, Wii had two years over 20m - and X360 / PS3 don't look like they will have any years over 20m - so with quicker declines there should be a gradual reset from 7:5 in the peak HD year (which I believe is this fiscal year) to 1:1 between Wii / HD systems. Just as the PS2 : Xbox GC rate reset very quickly from under 2:1 to well over 2:1                            



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