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Khuutra has already nailed everything I had to say on this topic. Particularly this:

"The problem with 3D Mario is the relative inaccessibility of 3D movement in a platforming game."

Super Mario Galaxy has already successfully removed most of the exploration elements out of 3D Mario. Yet, it is still not nearly as popular as 2D Mario. Why? You just can't beat the accessibility of a game that requires only two buttons and holding left or right in the direction you want to go.

Well, you can't beat that accessibility when it comes to 3D Mario anyway. Nintendo has already proven that you can make a game more accessible than 2D Mario. It requires no buttons most of the time and is called Wii Sports.



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