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1200p|is|FullHD said:
Khuutra you seem to block the very possibility of more than one difficulty, man, wahts wrong with you.

'and inncreasing enemy damage and health would not make the combat appreciably harder.'

oh i think if you increase damage and decrease health enough you can make a worm a hard enemy, wtf man.
the claim is that combat gets an option to really become hard for those who want ( i repeat this the 4th time in this thread ).
and sorry guy, if the puzzles were what made TP hard for you, well then ... no comment, those 'tasks' havent deserved the word puzzle.
saying Zelda games only draw difficulty out of puzzling is ridiculous false, I have more memories of dying in hard fights than not being able to solve puzzles ( only one popping into my mind is water temple in Oot )

its about making a seperate part of the game more enjoyable for a peculiar crowd. man, thats not even an argument, that is logic, please dont try to counter this.

just don't pick up any heart peices. There, instantly harder. You now only have 3 hits. I used to beat OoT like that along with a groken giant goron sword and refusing to lock on to enemies. The dificulty of the combat is completely up to the user.

Now, as Khuutra said, a Master Quest would be cool. Competely replace all the easy badguys with hard badguys. Still wouldn't be too tough, but it would be fun.




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