lestatdark said: @Kantor Ah, but then your complains come from the fact of the increased complexity of japanese Hack-Slash games, rather than they being inately Button Smashers, which they are not. It's true that GoW is more user friendly in it's approach, you could learn all combos very fast and you could stick with a few of them (especially once you reach level 5 with the Blades) and obliterate anything in the game, but that doesn't actually differ from the formula of DMC, NG or Bayonetta. Added complexity just means that you'll have to pour more of yourself to master the game, and to open yourself to more strategical approaches and actually make a bigger attempt at learning the patterns of those given names. That's why I say it's a bit unfair to put that label on Japanese Hack-Slash games and not GoW, since the only actual difference comes from the difficulty gaps and the ability of gamers themselves, and not actual game mechanics. |
But what is one supposed to do? Memorise all 60 combos which do the exact same thing?
GoW combos have nice, memorable names: Plume of Prometheus. Valor of Hercules.
Not Left-Swing-Uppercut or Bottom-Right-Kick or Bottom-Right-Punch-Kick-To-Raised-Elbow or whatever.
I also dislike how JH&S give you scores and times at the end of each level.
In that sense, I suppose it isn't the hack and slash elements of GoW that make me love it. Or perhaps it's the few hack and slash elements it shares with DMC, NG and Bayonetta, and the stuff it adds in to replace the 800 combos and score screens.