lestatdark said: I went back and looked at your principles, and I just got to add my opinion. Those points you adressed are also found on the God of War games, especially more so because they have less combos and offer less strategic approaches to each battle. Even on Titan, GoW games were relatively easy when compared to most stapleholds in the Action genre. Granted they have one of the best stories ever made for the genre, and they're amongst the best in all overall aspects, I just think that those points you gave are a bit unfair to point only to japanese hack and slash ;) |
Now, this may just be a result of four years of playing God of War.
But when I play God of War, I know what every combo is (not hard, there are only 10-15), what it does, and when to use it. I know when I should be blocking, evading, jumping, etc. I have to think about these things, though, in relation to the situation. That's where the difficulty comes from.
In a typical Japanese hack and slash, with its 50-60 different combos, I find myself ignoring them and just mashing the attack buttons while randomly jumping around everywhere, in a vain attempt to evade enemy attacks.
I never button mash in GoW, and I always button mash (sort of) in J-Hack and Slashes. I just don't see any other option, especially since Bayonetta "teaches" you combos by showing a list of a few of them, which you can try out in the ten second loading screen.