OctaBech said:
No, God of War is about the setpieces and traversal, that the combat turned out to be great is luck. |
Setpieces? You mean quick time events? There are a fair few of those, and God of War actually manages to implement them well, unlike every other game ever.
As for traversal, not really. Kill enemies, walk to next room, kill enemies, climb wall, kill boss, kill enemies, puzzle, walk to next room, kill enemies, repeat.
The God of War games are very linear. GoW2 is clearer in my mind, and I can remember everything up to arrival on the Island of Creation being about traversal (except Rhodes), but the focus during the rest of the game was definitely on the combat.
On second thought, I suppose it is more of a Hack and Slash/Adventure hybrid. Perhaps that's why I prefer it to other hack and slash, like Ninja Gaiden which is literally kill enemies, walk to next room, fancy platforming segment, enemies, boss, repeat.







