Cypher1980 said:
Kantor said:
Cypher1980 said:
Kantor said:
Cypher1980 said: Any game that fails to cover development costs including Upfront investment by console manufacturers (to cover launch titles) is a FLOP (eg LAIR)
Any game that meets dev costs but only achieves a 20 percent return on investment as profit can be called a QUALIFIED FLOP (eg LBP)
Any game that meets dev costs but achieves less than a 40 percent return on investment as profit can be called a QUALIFIED SUCCESS (eg DEAD SPACE)
As above but 40 - 100 percent profit is called a SUCCESS (eg UNCHARTED)
As above but over 100 percent profit is called a HIT (eg MGS4)
As above but over 200 percent profit is called an OUT and OUT HIT (eg GTA IV, HALO 3) |
LBP made a 20% profit with 2.5 million sales?
With 40 people on the dev team?
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I reckon its about right.
2.5 mill sales RRP 60 US
Price to POS 30-35 US
Advertising, Production and Packaging recall and repress, Blu Ray and Sony royalties minus Business Tax on profit
would equate to approx 12 US per game net profit.
12 x 2.5mil = 30 mil take home
I doubt that it cost less than 24 mil to develop. Even with only 40 in the team it was a long time being developed and there are greater overheads than just the staff payroll to factor in.
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If Uncharted didn't cost $24 million, I doubt that LBP did. In fact, since Uncharted and LBP cost the same amount, are you saying that Uncharted cost less to develop than LBP?
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Im sorry but I dont understand the latter half of your last paragraph so cannot comment.
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I'd just like to address this point, since the rest is all speculation by both of us.
You say Uncharted made 40-100% profit, and LBP made 20%. However, they've sold the same amount. Thus, you're saying that Uncharted was cheaper to make than LBP.