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Cypher1980 said:
Kantor said:
Cypher1980 said:
Kantor said:
Cypher1980 said:
Any game that fails to cover development costs including Upfront investment by console manufacturers (to cover launch titles) is a FLOP (eg LAIR)

Any game that meets dev costs but only achieves a 20 percent return on investment as profit can be called a QUALIFIED FLOP (eg LBP)

Any game that meets dev costs but achieves less than a 40 percent return on investment as profit can be called a QUALIFIED SUCCESS (eg DEAD SPACE)

As above but 40 - 100 percent profit is called a SUCCESS (eg UNCHARTED)

As above but over 100 percent profit is called a HIT (eg MGS4)

As above but over 200 percent profit is called an OUT and OUT HIT (eg GTA IV, HALO 3)

LBP made a 20% profit with 2.5 million sales?

With 40 people on the dev team?

I reckon its about right.

2.5 mill sales RRP 60 US

Price to POS 30-35 US

Advertising, Production and Packaging recall and repress, Blu Ray and Sony royalties minus Business Tax on profit

would equate to approx 12 US per game net profit.

12 x 2.5mil = 30 mil take home

I doubt that it cost less than 24 mil to develop. Even with only 40 in the team it was a long time being developed and there are greater overheads than just the staff payroll to factor in.

If Uncharted didn't cost $24 million, I doubt that LBP did. In fact, since Uncharted and LBP cost the same amount, are you saying that Uncharted cost less to develop than LBP?

Im sorry but I dont understand the latter half of your last paragraph so cannot comment.

I'd just like to address this point, since the rest is all speculation by both of us.

You say Uncharted made 40-100% profit, and LBP made 20%. However, they've sold the same amount. Thus, you're saying that Uncharted was cheaper to make than LBP.



(Former) Lead Moderator and (Eternal) VGC Detective