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ElRhodeo said:

But I'd strongly disagree that Twilight Princess is a rehash of OoT. IMO, the twilight thing added a completely new feel/look/sound to the game. And the story had far more twists and interesting moments than OoT's. I loved the story driven game passages (e.g. escorting the wagon, sneaking into the castle to save midna); TP breaks the traditional division of overworld (=doesn't really matter) and dungeon (=core gameplay), which I appreciate. Last week I played the ending for the second time, and I'm absolutely amazed once again.

Yes, I agree, Twilight Princess did improve upon OoT in nearly every way - except replayability. I too loved the story-driven elements that set it apart from the other games in the franchise. The problem is, it really never tried to be anything but OoT-deluxe. It also failed to live up to its own lofty promises; most of the early story turns into a garbled mess, a rehash, or is simply forgotten. Why did the Bullblins kidnap the kids? Why does none of the townsfolk know about the attack on Hyrule Castle? How was Zelda revived? Why was the Triforce/Master Sword/Temple of Time never given proper attention? Why was Ganondorf even in this game?

These are issues I personally cannot ignore. I think the game was just heading in the wrong direction. On the positive side, Phantom Hourglass thankfully does not share the same dilemma.

 

BengaBenga; What was it OoT did that hadn't already been done in ALttP? Aside from the new 3D elements and innovative battle system, I'm having trouble finding anything 'revolutionary' about the game. I still like OoT better - lots of small improvements - but for me at least the game wasn't nearly everything people say it was.