| Viper1 said: EA just noted that it must sell 1.1 million copies of a PS3 or X360 title to break even given that it receives $35 per sales and average costs for games are $38.5 million. For the sake of argument, let's say Capcom has similar requirements and that Wii development is 1/3 of HD console development (as suggested by many publishers). At 1 million already shipped, Wii has provided Capcom with $22.3 million in profit while the HD iteration at even 66% of Wii shipments (660k) would leave Capcom with $15.2 million in debt at this point. Sure, lots of estimations and variables but even with a margin of error of a few million dollars, it's hard to imagine Capcom not being happy with Wii profits already versus what would assuredly still amount to debt along the same time frame. |
Wow 1.1 million? That's just.... stupid... no wonder there's such an advertising push for game sales on PS360/PC games... I mean it's obvious some games don't need that but if you're trying to push graphics I'm guessing those numbers are a fair estimate to how many copies need to be sold.
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