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350k first week is possible, I suppose, but 3.2 MILLION WW lifetime? Considering no Ratchet and Clank has ever sold that, and neither has any game in R&C's genre on a Sony console since the original Jak and Daxter in 2001, I highly doubt that it will cross 3 million.

Let's look at the data we have.

Tools of Destruction.

Launched in late October/early November 2007 on a userbase of ~5.5 million units

First Week: 126k
LTD (after 1 year and 8 months): 1.48 million

A Crack in Time

Set to launch in September-October 2009 on a userbase of ~25-26 million units.

First Week: 200k-250k
LT: 1.8-2.1 million

That seems more reasonable.



(Former) Lead Moderator and (Eternal) VGC Detective