HappySqurriel said:
Its something which has been claimed by many people for many generations, and there is some truth to it depending on what you measure ... Most large publishers will release 50 (or more) games across all of the platforms (PC, Console, Handheld, Phone and iPod), and the bulk of their revenue and profit comes from a handful of super successful titles. Not every publisher is caught up in this mindset, but part of the reason so many publishers have reported record revenues and record losses in recent years is because the development cost of new games is so high that their unprofitable games are digging a hole which can't be filled by the handful of super profitable games. |
that and the never ending cycle of costly ill advised acquisitions, buying IPs lock stock and barrel and not being able to turn a profit on them. funding projects with never ending development cycles and expecting to gain something from them (Duke im angry with you).
on the plus side if this generation does drag on 2012+ it should reduce that cost with reusable art assets and reused engines, for the life of me i can not figure out why rock* did not license out use of the city it built for other games, they could have built a whole new industry model, the same goes for crackdown, and saints row.
come play minecraft @ mcg.hansrotech.com
minecraft name: hansrotec
XBL name: Goddog







