I agree that there's many people who bought the Wii only for Wii Fit and then got Wii Sports Resort with their purchase. There's a lot of women that aren't interested in playing traditional games and bought it as an excercise machine. That's why so many companies are now releasing fitness games and are all becoming successful. Same happened with Wii Sports and Wii Play, they opened a gate to third parties who are terrible and started flooding the market with all kinds of cheap sports compilations/mini-game collections so fast that the core gamer might have been scared with the sudden surge of garbage that they bought another console.
There's barely any margin of growth now for the mini-game/sports compilation genre because of how fast all companies flooded the market, that probably the people who bought a Wii for those kinds of games already have enough games and won't need more in a long time. Well it's happening now with the fitness games, the market is getting flooded once again and we are seeing success after success, until the market becomes saturated and there's no need for more fitness games, like it happened with the Sports compilation/mini game genres.
Whatever Nintendo does, it gets copied. Nintendo are releasing Wii Fit+ so close to the release of the first one, because if they take any longer, the market will be oversaturated and they will not be as successful as they will this Fall. As for Wii Sports Resort, Nintendo is including a new peripheral, which will be the main selling point of the game, rather than the game itself. But as it comes bundled, it will be a brand new experience for those who bought Wii's for sports compilations mainly, so there's a huge market to hit.
What Nintendo really needs to do is focus on the core gamer, outside their longtime and harcore Nintendo fans. They know that any new game of a previously successful franchise that they launch will become successful because the audience is there. However, traditional gamers outside the Nintendo loyalists are too few on the Wii, and Nintendo needs to convince them of buying a Wii, then there's a whole new audience that will start buying core games outside the Nintendo ones. Of course, expanding the market with more non-gamers is essential, that's why they are doing the Wii Vitality sensor, to attract even more first-time gamers, but having the core gamers, the most loyal kind of gamer, with them would be the best that could happen, so there needs to be some big core giant new IP's from Nintendo themselves that could convince many core gamers of buying a Wii and therefore expand the userbase even more. So far, it's all the same old franchises and some new niche games that they don't even intend on releasing outside Japan that most of the times bomb. They need to create a whole new set of big core games, that's it unless they believe that there's no need for that kind of gamer in the audience, which will contradict their Blue Ocean strategy.
Proud poster of the 10000th reply at the Official Smash Bros Update Thread.
tag - "I wouldn't trust gamespot, even if it was a live comparison."
Bets with Conegamer:
Pandora's Tower will have an opening week of less than 37k in Japan. (Won!)
Pandora's Tower will sell less than 100k lifetime in Japan.
Stakes: 1 week of avatar control for each one.







