Onyxmeth said:
Well if that's the case then I don't agree with that. The way I see it, it'll benefit those motivated enough to watch a video and use that to enhance their experience to get to a regular gaming level, and also deter those that use it to become complacent and lazy until they bore of gaming and quit. Basically I see the two canceling eachother out and not accomplishing much at all, just different people that get bored of gaming than before. Those that would have strived off the frustration may instead become the disinterested gamer constantly pushing the win button until they bore of gaming and realize they're spending $50 to watch someone else play a game they can't. Those that would have quit gaming out of frustration instead have a healthy medium (and a vitality sensor) keeping them in check and holding their hands until they can do enough for themselves to become a productive gamer, and not just a witness. |
Interesting counterpoint, one I hadn't really considered. Will the number of newcomers who use this feature "properly" outnumber or euqal those who it drives out? I suspect not, since if you're already that interested/dedicated, you would have just called a friend or bought the strategy guide that so many stores push on you when you make a purchase. On the other hand, my co-workers have been gaming since the early PS2 days, and they only found out about things like Gamefaqs when I told them about it, so perhaps (as Jaos truthfully points out) my perspective is pretty skewed.
| Jaos said: There will be people who will get deeper into gaming as there will be people who will be driven away by this feature. The question is what the ratio will be. We can't really determine the answer. I think it's at least worth trying. If this isn't successful, don't you think Nintendo will abandon the idea? They are determined to expanding the gaming audience, and if they learn that this feature doesn't fulfill the role they want it to fulfill, economic reasons will make them stop. I'm fairly sure they'll closely watch the effect on different players and try to quantify it. So I don't really understand your fear, because IMO the baddest thing that could happen would be temporary, hitting a dead end and reverse that development. |
Good point, and I'm positive that's exactly what will happen if my fears prove true (despite how that sentence may read, there was no sarcasm intended). I still think it's a bad idea, one that's not going to work, but as you say Nintendo's certain to keep a close eye on the results, and try something else if (when?) this thing doesn't do what it's supposed to. I guess the worst I can say about it is that it's closer to a waste of time than the end of the gaming world. I just wish we could skip that step is all.







