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Viper1 said:
Deviation59 said:
Viper1 said:
Any game that takes 4 years and 500 people to get 6 hours worth of game and only 77k sales the first week is a flop.

Well, I don't know where you're getting 500 people (the dev team is closer to 50), the game takes around seven hours to play without a bit of fluff or wasted time and it actually sold 96k the first week. And it's at ~184k right now.


EGM #221

Interview with co-founder and Chief of Development, Nina Kristensen:

"...over 500 people are listed in Heavenly Swords credits."

 

Ioi changed the launch numbers from 77k to 97k.

 

I don't think the 20k difference really differs the point. 500 people, 4 years, $20+ million dollars = 96k first week. Ouch.

Even Waterworld eventually made $100 million profit.

 


 ~ 50 people are all time staff while 500 are involved in the project ... for how long , and how much ... It doesnt says ... I bet even the cleaning lady was in the credits to :P



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