Valkyria00 said:
wfz said: Well I can understand where they are coming from. While playing a tennis game on the Wii, what is easier: flicking and doing a general swinging motion of the controller to hit a ball, or doing an actual tennis swing?
There's a reason why people pay lots of money to take LOTS of lessons to learn how to properly swing and play tennis. WM+ definitely makes things harder, but it's up to the developers to make sure that they cope with this and try to create an experience that works. Developing their tennis game to replicate real tennis would be a horrible idea. Doing a somewhat close but fairly simplistic method is much better.
The same goes for golf and all the other sports. People spend thousands and thousands of dollars taking lessons, and still many of them never amount to being very great. WM+ shouldn't be used in development for making those exact realizations, they'd be way too hard.
Then again, lets look at it from another perspective. What's easier, swining the wii remote exactly like you want a sword to move, or doing a general motion and hoping the sword reacts in the pre-determined way you wanted it to swing?
It really depends on the type of game and the developers. |
I just think thats over-analyzing. I suck at explaining and too tired right now to even bother though >.<
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Well that's exactly what I was doing, taking the extreme case. Even still, while it makes it more precise, it is more difficult (if even by a small margine) for someone to make a more appropriate tennis swing than a basic gesture.
For sports games like Tennis and golf, at least.
Which is why, like i said, developers should obviously not program games with such insane detail to realistic controls that would steep the learning curve too much. It's up to them to figure out how to best use the controls. The great thing about WM+ is that it gives them a very very broad region of control settings, configurations, and sensitivities to work with!
So I theory I'd say the WM+ makes things more difficult, it certainly might for a developer, but in the end what makes a game harder or easier is the way the developers learn and effectively use the WM+.