Majin-Tenshinhan said:
Oh, no, no, no. You can't change the rules like that, boy. No 930k. 4 weeks. No more, no less. Four weeks. And that is it. Which, for the american sales, puts the game at 140k. I don't like being arrogant, but, sorry to say it, you failed. |
Why are we using just American sales?
SoTC, America + Japan after 4 weeks = 323,000.
MadWorld, America + Europe after 4 weeks (Europe is a far larger market than Japan) = 160,000.
SoTC was 140k in America alone. MadWorld is 90k in America alone.
The userbase argument is simply not true. At the time of SoTC's release, according to VGC data, the PS2 was at 87.5 million. Less than double the Wii at MadWorld's release. And you should know better than to directly compare userbases: as userbase increases, attach rate falls.
What I'm saying is that we don't know if MadWorld is a success or not. SoTC was certainly doing better at this point in time (partly due to it's release month), and it remains to be seen if MadWorld can have legs like SoTC in America. SoTC is definitely a million seller, perhaps even a 2 million seller, and that is not a flop. With the American data alone, it would not have been considered successful after 4 weeks. But now we know that it is a success.
MadWorld could get SoTC sales, but I doubt it. SoTC released right before a holiday, and got some good sales early in its life due to that. MadWorld released in March. By the time we hit December, it won't be a new game anymore, and people will buy it with less enthusiasm.
But stranger things have happened than MadWorld becoming a million seller.







