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ameratsu said:

Some quick thoughts

- The Conduit looks to be pretty bare-bones. There is nothing about this game that allows it to stand on its own. Yes, the controls may indeed be god's gift to video games, but what about the game itself? Art direction, level design, enemy AI, Online MP, Local MP , LAN MP, really just about everything about this game that could be good is just about as rudimentary as it gets.

- The WiiSpeak function where only players in the vicinity are heard is a bad idea, and the conduit will get panned for this come review time, especially because of how HVS has emphasized the online aspect. I'd like to know if this is an inherent WiiSpeak limitation or if HVS chose to do it this way.

- The ASE. What is the purpose of this thing? By the sounds of it there is little to no thought involved in solving the puzzles. How is this anything other than a cheap gimmick in single player?

 

Halo 2 had the exact same thing with voice chat, like I said.  It obviously won't apply to lobbies, as everyone is equally 'close to you in-game'.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

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