We did have different definitions for core games it seems. What you say its true about MH, but I consider it core because it's building an audience that will be the first to buy new iterations whnever they launch. Think about Pokemon, it was really casual at the beginning, because it was new. But it was able to build up a huge audience that whenever a main Pokemon game launches is there day one and you see the huge dropoffs that come the subsequent weeks. DQ and FF are the same, huge openings and huge drop-offs.
Why I highly doubg Cosmic Walker is going to be the next big thing, it's because Nintendo hasn't even spoken about that game, well hasn't spoken about any game. Their strategy is failing if you believe those games should be selling well. Most of their lastly released smaller games have bombed. They don't know how to promote newer core centric games. Take into account Disaster, Captain Rainbow, Trace Memory. With small games like Takt of Magic, Cosmic Walker and all the other games coming up, if they don't make people aware of those games, who is going to buy them?
Unless there's a huge campaign before the games releases, which doesnt happen under they current strategy because they think core games sell by themselves, they will all fail comercially. Nintendo can make almost any game out there a hit, but they dont know how.
Their best sellers this gen are either recognized franchises or the Wii Series. Everything else has sold below these games.
Lastly, Japan does need more core games. It has had enough casual games as is, besides WSR is coming up. Neglecting a huge part of the potential buyers would be idiotic and could cost them a high price if by any chance there's another casual console being released that takes interest of the Wii away. Build up a huge core and casual fanbase and by next gen they will have a huge following and an assured lead.
Proud poster of the 10000th reply at the Official Smash Bros Update Thread.
tag - "I wouldn't trust gamespot, even if it was a live comparison."
Bets with Conegamer:
Pandora's Tower will have an opening week of less than 37k in Japan. (Won!)
Pandora's Tower will sell less than 100k lifetime in Japan.
Stakes: 1 week of avatar control for each one.







