Riot Of The Blood said:
It favors them because there are only three categories that make up the games score; those three categories, however, are where Japanese games strengths are, and they have a clear advantage in two of the three categories (Presentation and Value). It's the same as if these categories were replaced with graphics, gameplay and online. Then there would be a clear bias towards western games and the situation would be reversed. There needs to be more things that go into these games scores. |
Game's value is based upon the norms of the genre. A 30 hour JRPG with no other replay value is not going to score more than a 10 hour FPS because the norms of the two genres are different. Just the same way that JRPG's are not looked at for online multiplayer while FPS's are.
And I fail to see how Presentation is dominated by Japanese games, I'll have to admit you lost me on that one.
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