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Dromafett said:
thekitchensink said:
Like Deathcape said, the real limit is the developer's ingenuity. A grand total of three Nintendo 64 games were greater than 40mb in size. Before that, not a single game on ANY Nintendo system was that large. And yet you still had long, epic games, like the Mario platformers, the Final Fantasies, the Zeldas--all the good stuff.

Also, I stopped believing storage size limits were an issue when I found out that they compressed a two-disc Playstation game onto a 64mb N64 cart (Resident Evil 2) with minimal quality loss.

 

No, no. Actually VC games are bigger than the original games, here are some examples:

Title---------------------------Original--------VC

Super Smash Bros......... [11.94 MB]---[45.95MB]

Legend of Zelda OOT..... [25.34 MB]---[44.79MB]

Star Fox 64........................ [10.13 MB]---[25.86MB]

Paper Mario....................... [21.60 MB]---[40.28MB]

 

The biggest Wiiware tittle is Final Fantasy My life as a King which requires for me, a 128KB user, to wait atleast 45 min to download its 42.91MB. So yes download speed is an issue. As i said not all the ppl has +1MB in boardband.  Also making a bigger game would require more space of your internal memory.

 

I believe that every VC game comes packaged with an emulator, which you don't need for a new title running on Wii hardware. So that would account for some, or possibly most of the extra size. Some extra size would be for DRM. If those two don't account for all the extra size, then who knows what else they stuck in there.

 




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