| couchmonkey said: I often hear people talking about how "Most" of Rare's staff left, but I never see any proof. Rare itself has commented that fewer than 10 people left after the buyout. Throw in the Stamper bros, who left recently, and a couple of guys who left after Goldeneye was released (but before the buyout) and you've got less than 14 Rare employees that left since the N64 years. I don't deny that Rare has had problems since leaving Nintendo, but I have yet to see anyone produce decent evidence that Rare's problems are because all the best staff left. |
I get tired of it too. I mean people talk about Rare like they knew the developers personally and knew who was responsible for what. People leave companies everyday to start their own, but it seems in the gaming industry it's different. If some developers leave and the games still sell well then the shitty devs left. If they leave and the games sell less or get lower reviews then the good devs left. What isn't taken into account is that the same devs that were regarded for all their greatness could feel the same gameplay is fine years later. Look at Madden for example. The devs that started Visual Concepts left Tiburon and started to make the 2K football games. Since Madden kept selling well everyone overlooked those devs leaving. By NFL2K5 however there were rumors that the best devs from Tiburon left to form VC and that's why Madden was the same and 2K5 was better.

Love the product, not the company. They love your money, not you.
-TheRealMafoo







