Viper1 said:
It's not skewed logic, it's a baseline set of figures. It simply established the factor of time and how it plays a role in the increase of an attach rate. If you'll note, the numbers were just for averages. If you want, we'll use the same 3 game per year average but apply some real hardware sales figures to the formula. X360: Total - 23.0 million || 125.4 million software = 5.4 per console.
PS3: Total - 16.5 million || 66.3 million software = 4.0 per console.
See how even though the sales rate for software was equal, time has given the actual attach rate advantage to the X360 even though both console sold the exact same number of units per console owner per year....3.
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I think your bigger flaw is that there is a set number of games sold. (for instance i buy about 1 game a month since ive owned my console, granted this dosent work out to when i made the purchases, but rather a divide of my current owned units vs time ive owned the console) .what if there are years people dont buy games in there? or most people buy more games, your guessing at a base average before making the formulas for the rest of it, so it fails to start with. generally as the user base grows attach rate will fall, this was seen in the ps2 last time through. the wii will began to suffer from this, it does have the advantage in the states of a perma bundle with will slightly scew its numbers. (though i think all three need a perma bundle, and that practice should have never ended). the ps3 should start to see its number gain on the 360, and the wii, unless the ps3 really is suffering from a combnation of blueray only purchases or just people not buying games. I doubt either of these is true.
to sum up, the quicker your user bas is growing the lower your attach rate will be over time. there are ways to slow this down bundle, is the best way. the slower your console moves units the higher its attach rate will be.
the 360s attach rate took a bit of a slide the last part of the year, that would have been worse if not for bundling, and 2 large fast selling games.
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